- This topic has 6 replies, 1 voice, and was last updated 11 years, 6 months ago by
Gary Williams.
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15 December 2010 at 12:51 #15347Bring something that students relate to into your lab. Use computer car games to produce and explain speed-time graphs.Computer games magazines and students are cheap sources of car driving games.
Demo games usually last 3-5 minutes and are ideal.
You do need to see the speed displayed and most games will let you do that.
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16 December 2010 at 14:12 #15348Plotting speed time graphs can be a little tedious;The ideal situation would be to take the class out in an exciting vehicle and race round in complete safety, noting times and speeds. Then they can plot a speed-time graph and find the area under the graph and hence the distance covered. Well car driving games like ‘Need for Speed’ will let you do just that and more.Use stopwatches and note the speed every 15 seconds while you race the car round and they watch on the data projector.See Physics Education September 2004Themes: Forces and motion
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16 December 2010 at 14:13 #15349
Online racing game with speedo:
http://www.animixgames.com/Car-Driving-Games/Need-For-Speed_265.html
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16 December 2010 at 14:15 #15350
Pre reading – The Need for Speed-time graphs
Although this is a 16 page document there is little text and large graphics.
http://www.theesa.com/facts/pdfs/ESA_Essential_Facts_2010.PDF
It gives data on those sections of the population playing games in the USA in 2010.
Do any of these figures surprise you?
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16 December 2010 at 14:17 #15351
Pre reading 2 – The Need for Speed-time graphs
This paper outlines some of the connections between physics, computer games and physics education and reports on some small scale research:
http://www.ics.heacademy.ac.uk/italics/download.php?file=italics/vol5iss3/price.pdf
This paper contains references to several articles from the Computer Games issue of Physics Education.
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16 December 2010 at 14:18 #15352
Another activity that relates to motion graphs is Graph shots:
http://www.sycd.co.uk/only_connect/front-page/graph-shots.htm
Click on “Launch Graph Shots” at the bottom of the page.
You might like to try this with a class, if you can’t you can still consider the following questions:
1] How does this activity differ from the “Need for Speed-time graphs” activity?
2] Are there any obvious drawbacks to using Graph shots?
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16 December 2010 at 14:20 #15353
This article is the basis for the idea as shown in the workshop:
The need for speed: putting the thrill back into data collection
- Journal Physics Education
- Issue Volume 39, Number 5
- Gary Williams 2004 Phys. Educ. 39 389 doi: 10.1088/0031-9120/39/5/F06
- Journal Physics Education
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